Devlog Update 1: Movement, Tiles, and Custom Data


Hey there, ManaByters!

We've hit some thrilling milestones recently, and I'm excited to share our latest progress on "ManaByte: Arcane Codes" with you all. 🌟

First off, we've completed the basic movement system! Our spellweavers can now navigate the grid with ease. The feedback loop is polished, providing that satisfying snap to each tile you traverse. It's smooth, it's intuitive, and it's ready to make your strategic maneuvers feel absolutely magical.

Next up, the world of "ManaByte" is getting richer with the addition of new tiles. Each tile not only enhances the visual tapestry of our game but also brings its own unique flavor to the gameplay. Whether it’s a tile that boosts your spell power or a treacherous trap that teleports you to a different part of the grid, the strategic possibilities have just multiplied!

And here's the big one—custom data for tiles is now integrated into the game engine. This means every wall, obstacle, and special tile you interact with has its own set of properties. We're talking about a level of interaction where your fire spell might not just defeat an enemy but also burn down a barrier, altering the landscape of the puzzle.

We’re building a world that’s reactive and alive, and these developments are just the beginning. Stay tuned for more updates, including new spells, enemies, and mystical artifacts. Your insights and enthusiasm have been the guiding star of this journey, so keep the feedback coming!

Until next time, keep weaving those spells! ✨

Yours,

M



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