<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>The First Trillion Devlog - itch.io</title><link>https://meapps.itch.io/the-first-trillion</link><description>An incremental deckbuilder where you constantly unlock new cards and upgrades and discover one game</description><item><guid>https://meapps.itch.io/the-first-trillion/devlog/1576526/070-curtain-call</guid><title>0.7.0 Curtain Call</title><link>https://meapps.itch.io/the-first-trillion/devlog/1576526/070-curtain-call</link><pubDate>Mon, 06 Jul 2026 17:15:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Version 0.7.0 is the final major content and polish pass before launch. This update focuses on the end-of-run experience, achievements, accessibility, demo support, and cross-platform daily-mode deter...</p>]]></description></item><item><guid>https://meapps.itch.io/the-first-trillion/devlog/1574756/update-06-losing-has-never-looked-this-good</guid><title>Update 0.6: Losing Has Never Looked This Good</title><link>https://meapps.itch.io/the-first-trillion/devlog/1574756/update-06-losing-has-never-looked-this-good</link><pubDate>Sun, 05 Jul 2026 07:39:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update replaces the old run end panel with a fullscreen animated summary sequence built to make every finish feel bigger. Highlights Added new animated end screens for bankruptcy, timeout, milest...</p>]]></description></item><item><guid>https://meapps.itch.io/the-first-trillion/devlog/1573773/v051-main-street-polish-web-fixes</guid><title>v0.5.1 Main Street Polish &amp; Web Fixes.</title><link>https://meapps.itch.io/the-first-trillion/devlog/1573773/v051-main-street-polish-web-fixes</link><pubDate>Fri, 03 Jul 2026 23:51:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>From 0.4 to 0.5.1 updates focused on making runs deeper, smoother, and easier to manage. v0.4.0 expanded deckbuilding with aura multipliers, tag-combo payouts, shields, burst cards, and reputation eng...</p>]]></description></item><item><guid>https://meapps.itch.io/the-first-trillion/devlog/1572963/update-040-new-instruments-and-market-forces</guid><title>Update 0.4.0: New Instruments and Market Forces</title><link>https://meapps.itch.io/the-first-trillion/devlog/1572963/update-040-new-instruments-and-market-forces</link><pubDate>Fri, 03 Jul 2026 08:45:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update adds a new layer of card synergies, combo payouts, protection tools, burst income, and reputation engines plus a batch of new cards to build around. New Stuff Added 5 new card mechanics: A...</p>]]></description></item><item><guid>https://meapps.itch.io/the-first-trillion/devlog/1572482/upcoming-background-idle-companion-mode</guid><title>Upcoming Background Idle Companion Mode</title><link>https://meapps.itch.io/the-first-trillion/devlog/1572482/upcoming-background-idle-companion-mode</link><pubDate>Thu, 02 Jul 2026 19:06:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Thank you for the playing and the support. I wanted to add passive income to The First Trillion without turning a strategic, run-based deckbuilder into a mindless clicker. The solution is Background I...</p>]]></description></item><item><guid>https://meapps.itch.io/the-first-trillion/devlog/1571693/v02-web-build-release</guid><title>v0.2 web build release!</title><link>https://meapps.itch.io/the-first-trillion/devlog/1571693/v02-web-build-release</link><pubDate>Wed, 01 Jul 2026 22:27:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MjMyNjkxLnBuZw==/400x224%23c/e8feLL.png"/><p>After exploring a few different directions, the first web version of THE FIRST TRILLION is finally live. It’s still early, but version 0.2 offers a solid first look at the core loop, pacing, and ove...</p>]]></description></item></channel></rss>