0.6.3–0.6.4 No More Ghost Slots + Resource Attacker Enemies


(0.6.3–0.6.4)

The last two patches were all about making your build choices matter more and cleaning up the UI around them.

I have added two new “resource attacker” enemies: the Disruptor that eats your Charge each turn when it gets next to you, and the Corruptor that temporarily shuts down your programs. Together with the existing Leech, you now have three different threats going after Flux, Charge, and your toolkit itself so target priority and positioning matter a lot more, especially from Sector 5 onward and in the boss fight.

On the quality of life side, runs now start with 5 unlocked program slots, and the HUD, hotkeys, shop, recycle mode, and Corruptor targeting all respect that limit no more accidentally selecting locked slots. The program bars only show unlocked slots to cut down on empty card noise, and if your inventory is full the shop now flashes a “FULL! RECYCLE [TAB] OR SWAP [1–N]” warning (with a matching particle hint) so it’s clear you should recycle for a refund instead of silently overwriting something.

I’d like to tackle the inconsistency between overwriting and recycling in a future update:

Overwriting a program would give you a small refund and put that program back into the shop pool for future runs, while recycling would give you a refund but permanently remove that program from your current run.

Files

absorberwin0.6.4.zip 506 kB
1 day ago

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