Devlog
- December 18, 2025 by meapps#2D, #Cyberpunk, #Dungeon Crawler, #Hacking, #made_with_raylib, #Roguelike, #roguelites, #traditional-roguelike, #Turn-basedMore changes are coming, including some updates to the artwork. A few of the programs are a bit broken right now, but I’ve nearly finished fixing them all. New Programs TUMOR : damage you take feeds... Continue reading

- December 14, 2025 by meapps#2D, #Cyberpunk, #Dungeon Crawler, #Hacking, #made_with_raylib, #Roguelike, #roguelites, #traditional-roguelike, #Turn-basedOver the last couple of days (0.9.14 → 0.9.17), I’ve been on a big “make the UI feel finished” sprint. 0.9.14 kicked it off with proper fullscreen support (F11), including centering the game c... Continue reading

- December 12, 2025 by meapps#2D, #Arcade, #Cyberpunk, #Hacking, #made_with_raylib, #Roguelike, #roguelitesA new update is live with a major REFLECT redesign, a brand new instructions screen for onboarding, and a bunch of clarity/QoL improvements across UI + localization. Major Changes REFLECT Program Rewo... Continue reading

- December 10, 2025 by meapps#2D, #Arcade, #Cyberpunk, #Hacking, #made_with_raylib, #Roguelike, #roguelitesKey Gameplay Changes REFLECT got a full redesign into an escalating cost + escalating power system that resets each sector, adding real decision tension between early cheap value and late high impact... Continue reading

- December 09, 2025 by meapps#2D, #Arcade, #Cyberpunk, #Hacking, #made_with_raylib, #Roguelike, #roguelitesThis update pushes the Identity System from “cool idea” into something you feel every fight , plus adds new enemies, new decisions, and a new program that turns movement into violence. Identity Sy... Continue reading

- December 07, 2025 by meapps#2D, #Arcade, #Cyberpunk, #Hacking, #made_with_raylib, #Roguelike, #roguelitesToday’s hotfix tackles a sneaky UI/logic bug with program slots. Empty slots (especially 4 and 5) were showing “LEECH” and could even be triggered like a real program. That’s now cleaned up: e... Continue reading

- December 07, 2025 by meapps#2D, #Arcade, #Cyberpunk, #Hacking, #made_with_raylib, #Roguelike, #roguelitesThis stretch of updates adds a ton of new gameplay juice and finally brings proper multi-language support. The big focus on the gameplay side is a stack of risky, spicy programs that mess with how you... Continue reading

- December 05, 2025 by meapps#2D, #Arcade, #Cyberpunk, #Hacking, #made_with_raylib, #Roguelike, #roguelitesThis next update leans hard into high risk, high reward play with two new ultimate tier style mechanics that can absolutely snowball in both directions. What’s coming We’re adding HUNGER and BLOOD... Continue reading

- December 01, 2025 by meapps#Arcade, #Cyberpunk, #Hacking, #made_with_raylib, #RoguelikeThe shop runs on a proper multi-currency system: every item lists its cost in Flux and HP, and premium items can also be bought with Charge. You can flip through the available payment options per item... Continue reading

- November 30, 2025 by meapps#Arcade, #Cyberpunk, #Hacking, #made_with_raylib, #RoguelikeAbsorber 0.6 adds a browser version you can play web, plus builds for Windows and Mac. The UI is bigger and easier to read, the grid and combat look better, the Phase 2 boss hits harder, and the shop... Continue reading

- November 28, 2025 by meapps#Arcade, #Cyberpunk, #Hacking, #made_with_raylib, #RoguelikeThis update introduces five new programs and three new enemy types that deepen combat and strategy. New programs like INFECT , LINK , and BSOD add damage over time, damage sharing, and mass-stun optio... Continue reading

- November 28, 2025 by meapps#Arcade, #Cyberpunk, #Hacking, #made_with_raylib, #RoguelikeReally enjoying working on the game and wanted to share a small glimpse of the current programs. Stay tuned for more! Thank you for the support and playing. [ OFFENSIVE ] NAME COST EFFECT DRAIN 3 Chg... Continue reading
- November 27, 2025 by meapps#Arcade, #Cyberpunk, #Hacking, #RoguelikeJust a quick update: I’ve improved the grid and expanded the shop’s swap options. Players can now swap out 1–3 of their default programs. Thank you for the support and playing. Martin... Continue reading

- November 27, 2025 by meapps#Arcade, #Cyberpunk, #Hacking, #RoguelikeABSORBER is a turn based tactical roguelike set inside a corrupted mainframe. Battle across a 7×7 grid, absorb enemies to evolve your build, and fight your way through 12 increasingly unstable system... Continue reading




