
MuTris
MutTris
A mind-bending twist on the classic block-stacking game where pieces evolve and mutate as you play!
Key Features
Dynamic Color Evolution**: Watch the game transform through 6 distinct color palettes as you progress through 30 levels
Special Block Types:
- - 💣 Bomb Blocks: Create explosive chain reactions
- - ⚡ Lightning Blocks: Zap entire rows and columns
- - 🌈 Rainbow Blocks: Clear all blocks of the same color
- - Mutation System: Trigger piece mutations for tactical advantages:
- - Shape Shifting
- - Color Changing
- - Size Morphing
- - Piece Splitting
🎮 Controls
- - ←/→: Move piece
- - ↓: Fast drop
- - ↑/W: Rotate
- - E: Activate special blocks
- - F7: Switch visual style
- Q (Hold): Radial Menu
Gameplay
Master the art of mutation in this evolved puzzle experience. Each level introduces new challenges as the color palette shifts every 5 levels, creating an ever-changing visual journey. Chain reactions from special blocks can turn the tide of the game, while strategic mutations give you the edge when you need it most.
Features
- - Progressive difficulty system
- - Chain reaction scoring
- - Multiple visual styles
- - Gamepad support
- - Smooth animations and particle effects
- - Modern UI with cyber and terminal themes
Made with Odin and Raylib
| Updated | 7 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | meapps |
| Genre | Puzzle |
| Made with | raylib |
| Tags | 2D, Arcade, Indie, made_with_raylib, raylib, Retro, Roguelike, Singleplayer, Tetris |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard |
Development log
- The new 1.4.2 update is here jump in and play directly in your browser!7 days ago
- Steam Release, Cut Content, and Next Steps11 days ago
- Steam Next Fest and upcoming demo on steam!Aug 18, 2025
- Upcoming Update 1.42, Steam Demo, and More!Jun 01, 2025
- Upcoming Update 1.41!!!Apr 27, 2025
- New update!!!Apr 25, 2025
- Finally fixed Scrolling with the Arrow KeysApr 24, 2025
- Add the Fullscreen mode and BG music!!!Apr 24, 2025




Comments
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Man, the browser also moves altogether when pressing the arrow keys. The tetris difficulty / speed was just right for me, but with the browser moving altogether, it was a little bit challenging. Eventually I found that I should only press the W key when rotating and avoid pressing the up and down arrow keys.
Wished there was fullscreen. Quite fun nonetheless.
The box on the right showed the arrow keys as "?".
I’ve added fullscreen mode to the list—sorry about the oversight. I know the arrow-key scrolling still needs a fix. Because I mostly played the PC build, I didn’t notice the issue until I released the browser version. I’ll update the right-side panel too!
I’ve just rolled out fullscreen support and i am trying to fix the rest tomorrow.
Patch applied—feel free to flag any new gremlins:)
Nice! It feels stabler and more comfortable for me to play in full screen :)
Triggering the bombs would make the game harder, and I've been triggering them against myself haha...
Perhaps there could be self-exploding bombs which don't need to be on the surface? E.g. there could be a countdown number shown on the circle specifying it's gonna explore after how many turns. Just an idea. But it might complicate the simplicity of the game.
What do the white circles mean? I realised they may be the spawning points of the black dots, but there could be one line of text instruction on this.
Lastly, "Next piece" is only showing the current piece.
The arrow keys are still shown as "?":
I’m on it. I tried using Unicode in the GUI, but it didn’t work—now it’s fixed. I’ll run some tests; it probably makes more sense if a piece self-explodes when triggered by another piece of the same colour. The next piece is broken, and I’m addressing that as well. Thanks for all the helpful feedback! I sometimes get operationally blind and miss bugs. The white circles are simply indicators of the blast radius.
No problem, my pleasure. Keep up the good work!
Thanks! I’ve just released a new update, and I couldn’t have tracked down all those bugs without your feedback.
Thanks for the great feedback! I’ve now added fullscreen and windowed support to all of my upcoming titles.