Man, the browser also moves altogether when pressing the arrow keys. The tetris difficulty / speed was just right for me, but with the browser moving altogether, it was a little bit challenging. Eventually I found that I should only press the W key when rotating and avoid pressing the up and down arrow keys.
Wished there was fullscreen. Quite fun nonetheless.
The box on the right showed the arrow keys as "?".
I’ve added fullscreen mode to the list—sorry about the oversight. I know the arrow-key scrolling still needs a fix. Because I mostly played the PC build, I didn’t notice the issue until I released the browser version. I’ll update the right-side panel too!
Nice! It feels stabler and more comfortable for me to play in full screen :)
Triggering the bombs would make the game harder, and I've been triggering them against myself haha...
Perhaps there could be self-exploding bombs which don't need to be on the surface? E.g. there could be a countdown number shown on the circle specifying it's gonna explore after how many turns. Just an idea. But it might complicate the simplicity of the game.
What do the white circles mean? I realised they may be the spawning points of the black dots, but there could be one line of text instruction on this.
Lastly, "Next piece" is only showing the current piece.
I’m on it. I tried using Unicode in the GUI, but it didn’t work—now it’s fixed. I’ll run some tests; it probably makes more sense if a piece self-explodes when triggered by another piece of the same colour. The next piece is broken, and I’m addressing that as well. Thanks for all the helpful feedback! I sometimes get operationally blind and miss bugs. The white circles are simply indicators of the blast radius.
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Mutation Tetris looks like a fascinating puzzle game with an awesome mutation system! Can't wait to give it a try when it releases on Steam.
You look like the type of person who'd enjoy this jam: WOW JAM
They have a very interesting platform and are even offering prizes xD
Glad to hear you liked it! The project is almost complete, and a Steam demo is right around the corner.
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Glad to hear it! :) ❤️
Man, the browser also moves altogether when pressing the arrow keys. The tetris difficulty / speed was just right for me, but with the browser moving altogether, it was a little bit challenging. Eventually I found that I should only press the W key when rotating and avoid pressing the up and down arrow keys.
Wished there was fullscreen. Quite fun nonetheless.
The box on the right showed the arrow keys as "?".
I’ve added fullscreen mode to the list—sorry about the oversight. I know the arrow-key scrolling still needs a fix. Because I mostly played the PC build, I didn’t notice the issue until I released the browser version. I’ll update the right-side panel too!
I’ve just rolled out fullscreen support and i am trying to fix the rest tomorrow.
Patch applied—feel free to flag any new gremlins:)
Nice! It feels stabler and more comfortable for me to play in full screen :)
Triggering the bombs would make the game harder, and I've been triggering them against myself haha...
Perhaps there could be self-exploding bombs which don't need to be on the surface? E.g. there could be a countdown number shown on the circle specifying it's gonna explore after how many turns. Just an idea. But it might complicate the simplicity of the game.
What do the white circles mean? I realised they may be the spawning points of the black dots, but there could be one line of text instruction on this.
Lastly, "Next piece" is only showing the current piece.
The arrow keys are still shown as "?":
I’m on it. I tried using Unicode in the GUI, but it didn’t work—now it’s fixed. I’ll run some tests; it probably makes more sense if a piece self-explodes when triggered by another piece of the same colour. The next piece is broken, and I’m addressing that as well. Thanks for all the helpful feedback! I sometimes get operationally blind and miss bugs. The white circles are simply indicators of the blast radius.
No problem, my pleasure. Keep up the good work!
Thanks! I’ve just released a new update, and I couldn’t have tracked down all those bugs without your feedback.