Node Body
Devlog
- April 24, 2026 by meapps#Idle, #Incremental, #madewithraylib, #Minimalist, #No AI, #prestige, #Roguelite, #Short, #Singleplayer, #upgradesAs a thank you for all the support, it’s 40% off for a limited time. I truly hope you enjoy this atmospheric experience. Whether you followed the game during development or you’re discovering it f... Continue reading

- April 17, 2026 by meapps#2D, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Roguelite, #Singleplayer, #upgradesMark your calendars: the full launch is April 24 on steam. Thank you for the support and playing... Continue reading
- April 13, 2026 by meapps#2D, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgrades, #rogueliteThis update focuses on late-game content, progression cleanup, and overall run balance. It adds new endgame threats, expands the boss pool, reworks prestige pacing, trims weaker weapon unlocks, and im... Continue reading
- April 11, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesThis update tightens Arena flow and improves boss readability. Wave clear now waits for boss death ordnance to finish resolving, including death torpedoes, but torpedoes can only delay transition for... Continue reading
- April 08, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesThe Steam page is finally live! I’m currently working on achievements, balancing, and additional improvements. Thank you for your support and for playing the game... Continue reading

- March 27, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesv0.8.9 Fixed boss death projectiles so they hit more reliably and deal proper late-wave damage. v0.8.8 Smoothed late-game wave scaling after wave 10. Capped swarm bursts from wave 13 onward to reduce... Continue reading
- March 22, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesBoss death projectile bursts (v0.8.5) Boss deaths are now a lot more dangerous. During the Convulse and Collapse phases of the death animation, bosses fire rotating 8 way radial projectile bursts that... Continue reading

- March 21, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesThe next update adds eight new enemy classes, new counter traits, richer Codex previews, and a dangerous new boss death effect. New enemy classes Common Tier Early wave pressure gets more interesting... Continue reading

- March 19, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesv0.7.2 Balance Hotfix Repeat copy pricing has been adjusted to reduce spam. Pulse now costs 1 extra bit after 2 copies, and Relay costs 2 extra bits after 1 copy. The HUD now shows both the current co... Continue reading
- March 18, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesTutorial Overlays First time players now get a short tutorial during the Build Phase. A semi transparent overlay explains how to place nodes, switch node types, fuse, launch a wave, and return to the... Continue reading

- March 17, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesWave Events Five event types can now appear on specific waves, each with its own themed notification panel, effect summary, and timing support where applicable. Swarm Tide appears on waves 4, 8, 12, a... Continue reading
- March 16, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesThanks for playing, testing weird builds, and sharing feedback. A lot of the fusion combinations and Exotic synergies came straight out of player experimentation, and that kind of chaos is exactly wha... Continue reading

- March 15, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesDrifter Fix Wave 7 "Last Enemy Not Found" Fixed a softlock where Drifters could end up off-screen and make the last enemy impossible to find. Problem Drifters spawned by the Boss Consumer or wave dire... Continue reading
- March 15, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #madewithraylib, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesThank you for your feedback, support, and for playing. Based on player feedback, I added a minimap, which greatly improved the gameplay, and fixed several issues as well. Added Radar / Minimap Added a... Continue reading

- March 14, 2026 by meapps#2D, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgrades, #raylib, #madewithraylib, #karl2dAfter exploring a few ideas, the first web version is finally live. Thank you for playing and the support. Take care, M... Continue reading
