Pucksweeper
Pucksweeper turns Minesweeper into a physical game of skill, deduction, and nerve.
Pull back the puck, choose your angle, and bank it across a neon hazard lab. Every landing reveals
part of a deterministic minefield. Read the numbers, place flags, plan ricochets, and listen as a
Geiger like signal grows faster, higher, and shifts left or right near hidden bombs.
Every run has exactly one life. Hit a bomb and the run ends.
Your first landing and all eight tiles around it is guaranteed safe. After that, survival depends
on what you can deduce and where you can land.
Features
- Minesweeper by way of shuffleboard: aim, drag, release, bounce, and land on the tile you want.
- Positional danger audio: tick speed, pitch, and stereo direction help locate hidden bombs.
- Four procedural fields: Rookie, Standard, Veteran, and number free Blindfold.
- Daily Field: a shared UTC challenge with rotating scoring and visibility modifiers.
- Streak runs: clear increasingly difficult boards with one life on each field.
- Replays and ghosts: save deterministic runs, share replay data, and chase prior trajectories.
- Ricochet mode: persistent pucks, collisions, curl, and setup-shot scoring.
- Three lab missions: master ice, bumpers, portals, cracked tiles, goals, unlocks, and medals.
- Persistent progress: local settings, best scores, challenge medals, history, and Daily results.
- Accessible options: reduced shake, large text, volume controls, and an interactive Audio Lab.
- Multiple inputs: mouse, keyboard navigation, and optional gamepad play.
Controls
- Left mouse drag + release: aim and throw.
- Right mouse:place or remove a flag after the field is generated.
- Q / E or mouse wheel:adjust curl in Ricochet and mission modes.
- Arrow keys / Tab + Enter: navigate and activate menus.
- Escape: pause or resume.
- R: retry the current field.
- M: mute or unmute.
- Gamepad: left stick to aim, south face button to throw, shoulders to adjust curl.
| Updated | 2 days ago |
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | meapps |
| Genre | Strategy, Puzzle |
| Tags | Arcade, Controller, Difficult, Minesweeper, Physics, Pixel Art, Procedural Generation, replay-value, Singleplayer |
| Content | No generative AI was used |
Development log
- Pucksweeper gets a classic Windows makeover2 days ago
- v0.3 web build release!3 days ago

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