Comments

Log in with itch.io to leave a comment.

I mostly agree with TrashCan. Games can have no tutorial but then they need to be designed to onboard the user and give him feedback on his actions (i.e: I’m clicking “Hire worker” and I’m not able to hire more workers. Why? What should I do to be able to hire them? Is there a hard limit or it depends on something? So many questions unanswered)

Here you can see my initial interaction with the game with some feedback (quite short because I wasn’t able to progress much through the game).

(+1)

Thanks for the feedback and the video! First, you’ll need to mine and gather enough resources to hire them. I’m adding a tutorial in an upcoming update.

I had tons of Data, so I was able to afford them. But after hiring 20 or so workers I was unable to hire more. Just watch the video, you’ll see. Maybe it was a bug then? Another point for giving users feedback on their actions ; )

It was a bug, and the fix is in the next version. I’m still having issues with the embedded assets in the .exe. Thanks for pointing it out!

Totally fair, and I appreciate you calling it out. I am going to improve it soon.

(+1)

So, I feel bad, but when I opened up the game and there were 6 windows and no tutorial, I just closed it immediately. I know that things might seem intuitive, especially since you built it, but without knowing what was what, it instantly felt more like a chore than a game to me. Players want to be able to immediately play, and feel like they at least somewhat understand what's going on. If somebody has to spend the first 5-10 minutes studying the UI on their own, your audience reach is almost assuredly going to be far smaller than it would be with a tutorial.