Terminal Colony: Deep Core
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Devlog
- September 16, 2025 by meapps#2D, #building, #Clicker, #Exploration, #Idle, #Incremental, #Pixel Art, #prestige, #resource-management, #SingleplayerA player requested a Linux version, so I gave it a spin today on Pop!_OS. Happy to report that it’s running smoothly so far! I’d love for you to try it out as well please let me know if you run in... Continue reading
- September 15, 2025 by meapps#2D, #building, #Clicker, #Exploration, #Idle, #Incremental, #Pixel Art, #prestige, #resource-management, #SingleplayerI received a lot of positive feedback from the last update and I’m nearly finished with the fixes and improvements. I’ve also refreshed several icons and reworked a few of them. A Linux build will... Continue reading
- September 12, 2025 by meapps#2D, #building, #Clicker, #Exploration, #Idle, #Incremental, #Pixel Art, #prestige, #resource-management, #SingleplayerI’ve shipped minor fixes and improvements, plus a big localization update Terminal Colony: Deep Core now supports 14 languages with complete professional translations: 🇺🇸 English Full feature... Continue reading
- September 11, 2025 by meapps#2D, #building, #Clicker, #Exploration, #Idle, #Incremental, #Pixel Art, #prestige, #resource-management, #SingleplayerFour of the tab titles were not translated since they were hard coded. I decided now to finally fix it and use only icons! Release soon of the new update i need a bit more testing! All the best, Marti... Continue reading
- September 06, 2025 by meapps#2D, #building, #Clicker, #Exploration, #Idle, #Incremental, #Pixel Art, #prestige, #resource-management, #SingleplayerImplement production logic for all 8 worker roles Finish the Prestige system Add 4 boss encounters with depth-based triggers Introduce 5 random events with tuned probabilities Roll out advanced automa... Continue reading
- August 27, 2025 by meapps#2D, #Clicker, #Idle, #Incremental, #Minimalist, #Pixel Art, #prestige, #resource-management, #Singleplayer, #terminalNew in 0.3.11: New Sound Effects for key interactions Bugfixes and better Language Support added Your feedback during beta is a huge help bugs, ideas, or weird edge cases? Let me know! M... Continue reading
- August 26, 2025 by meapps#2D, #Clicker, #Idle, #Incremental, #Minimalist, #Pixel Art, #prestige, #resource-management, #Singleplayer, #terminalIn the next update, I’m shipping lots of fixes and improvements, moving asset loading to a proper resource manager, and correcting several translation errors. It took longer than expected, but the f... Continue reading
- August 25, 2025 by meapps#2D, #Clicker, #Idle, #Incremental, #Minimalist, #Pixel Art, #prestige, #resource-management, #Singleplayer, #terminalSorry, I forgot to bundle the assets into the executable. A fix is coming tomorrow! I only noticed it when I tried using a tool to shrink the executable. Take care, M... Continue reading
- August 25, 2025 by meapps#2D, #Clicker, #Idle, #Incremental, #Minimalist, #Pixel Art, #prestige, #resource-management, #Singleplayer, #terminalI originally hardcoded the English text, which made localization a pain (bad planning on my part). I’ve since switched over to rust-i18n 1.2.2 and localization is working now. There are still a few... Continue reading
- August 24, 2025 by meapps#2D, #Clicker, #Idle, #Incremental, #Minimalist, #Pixel Art, #prestige, #resource-management, #Singleplayer, #terminalLocalization took a little longer than expected and still isn’t perfect yet. Most sound effects are in only six remain, and I’ll add those soon. UI settings now save automatically. Your progress i... Continue reading
- August 23, 2025 by meapps#2D, #Clicker, #Idle, #Incremental, #Minimalist, #Pixel Art, #prestige, #resource-management, #Singleplayer, #terminalI’ve got about 5–6 more sound effects to test. Saving for settings took a while, but it’s working now. If everything checks out, the update goes live today. I’m looking for more feedback to ke... Continue reading
- August 22, 2025 by meapps#2D, #Clicker, #Idle, #Incremental, #Minimalist, #Pixel Art, #prestige, #resource-management, #Singleplayer, #terminal, #mac23/67 sound effects completed; implementation still pending. I’ll likely trim a few for scope after testing. Better planning needed next cycle ETA: 1–2 days to finish and test. Kicking off a local... Continue reading
- August 21, 2025 by meapps#bevy, #miner, #clicker, #singleplayer, #devlog, #dev, #rust, #egui, #bevy cliThis is one of my first games with Rust and Bevy. The core gameplay came together well, but the web build got tricky after I added autosave—my WASM build broke, and I realized I’d need web-friendl... Continue reading
- August 21, 2025 by meapps#singleplayer, #clicker, #idler, #mining, #incremental, #miner, #macI’m seeking additional player feedback, including suggestions and feature requests. The upcoming update will introduce background music and sound effects. Take, M... Continue reading
- August 20, 2025 by meapps#mac, #bevy, #miner, #idlerFor the mac user i create quick a mac build too! Take care, M... Continue reading