← Return to Terminal Colony: Deep Core
Devlog
- December 08, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesVersion 0.9.+ focuses on closing the last major UI gap and polishing core systems. The headline addition is the fully implemented Tools & Equipment Tab , which finally exposes the previously backend o... Continue reading

- December 05, 2025 by meapps1#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesI’ve brought back the CRT visual effects system to give the game a bit more retro terminal polish, and it’s now cleaner, subtler, and easier to control. This pass reintroduces scanlines, tuned dow... Continue reading
- December 04, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesAdded support for lower resolutions to better accommodate older laptops. I’ll also be tightening up the overall UI to make it more compact and usable on smaller screens. More UI love coming soon... Continue reading

- December 03, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesEngineer Energy Consumption Scaling Engineer energy use now scales logarithmically from early to late game. Early game multiplier reduced from 0.5 to 0.3 (about 0.45 energy/sec per Engineer). Late gam... Continue reading

- December 01, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesAfter releasing version 0.9.0, I noticed while recording a short release video that the Purchase button in the Upgrade tab had stopped working. I’ve already fixed the issue and will publish a new up... Continue reading

- December 01, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesThank you all for the feedback and support. I’ve also changed the behavior of the tabs so that they currently only work with the right mouse button. If you’d prefer them to work with both mouse bu... Continue reading

- November 30, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesI’ve been focused on optimization, bug fixes, and overall improvements to the game. The last 10% before release is definitely the toughest. Thank you for the support and playing. Martin Highlights N... Continue reading
- November 25, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesA small showcase of all the new themes coming in the next update... Continue reading

- November 23, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesBoss Encounter Expansion The late game is getting a huge spike in tension and strategy. 10+ new bosses , including majors like the Obsidian Colossus , Uranium Warden , Void Leviathan , and Singularity... Continue reading

- November 21, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesA player suggested improving the save system and its interval. Based on that feedback, I changed it so the game now only saves when the player does it manually or when the game is closing. While rewor... Continue reading

- November 20, 2025 by meapps3#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesMore details in Main Menu Overhaul etc: https://meapps.itch.io/terminal-colony-deep-core/devlog/1118535/upcoming-in-082 Refining the Automation, Upgrades Tab Interface: https://meapps.itch.io/terminal... Continue reading

- November 19, 2025 by meapps2#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesThank you for the support and playing. Martin v0.8.2 – Main Menu Overhaul, Full Localization & Late Game Systems This update is a big mix of UI polish, localization work, core system refactors, and... Continue reading

- November 17, 2025 by meapps1#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesThank you for your support and for playing! The game is almost finished. M Completion Overview Core Game: ████████████████████ 100% Workers: ██████... Continue reading
- November 17, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesAfter finish up the Automation tab i design to make them both similar that its more poblished... Continue reading

- November 16, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesWorkers will now also mine visually, move every 60 seconds, and merge together. The mining block on the field still helps a bit in the early game, but now has a much bigger impact in the mid and late... Continue reading

- November 15, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesThe Upgrades tab now uses fonts that are 25% larger and has received a refreshed visual pass to improve readability and give the interface a more polished, professional look. It fell a bit short in th... Continue reading

- November 14, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesI’m going to create technical discussion logs to cover the recent changes. Thank you for all the feedback and support. Systems Cleanup & Progression Polish [0.8.0] 2025-11-14 Major Update: Upgrades... Continue reading

- November 12, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesThe current prestige system uses a single requirement (1000m depth + 50 crystals), which: Becomes repetitive after multiple prestiges Doesn't scale with player progression Ignores other resource types... Continue reading

- November 10, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesIt took me a couple of tries to get it working and tested, but overall I’m happy with it so far. I’m planning to add around seven more achievements in the future. Thank you for playing and for all... Continue reading

- November 09, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesPrepare yourselves, Miner the official Steam launch of Terminal Colony: Deep Core is just around the corner! I’ve been busy wiring in full Steam integration to make your mining runs smoother, deeper... Continue reading

- November 07, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesI’m hard at work on the next update, bringing improvements across the board. Feature: Worker Research System UI (Feature Complete) Added 8 new workers fully integrated into the Technology Research C... Continue reading

- November 06, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesToday I started preparing everything for the Steam release. Over the next few updates, I’ll be adding 3–4 major features, including more unique workers, new bosses, additional events, and a lot mo... Continue reading

- November 04, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesFixed a major Prestige Depth Infinity bug that broke late-game progression. Depth is now hard-capped at 1,000,000m, with a 100x max quantum multiplier. Added a soft slowdown near the cap: 900,000m+: g... Continue reading

- November 02, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesMore details in Preview: Core Balance Changes: https://meapps.itch.io/terminal-colony-deep-core/devlog/1101189/preview-core-balance-changes Batch Hiring & UI Persistence & Bugfixes: https://meapps.itc... Continue reading

- November 01, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesBlock Rewards Reduced: Crystals: 1.0 → 0.5 (50% reduction) Ore/Blocks: 2.0 → 1.2 (40% reduction) Uranium: 0.5 → 0.3 (40% reduction) Dark Matter: 0.2 → 0.1 (50% reduction) Quantum: 0.1 →... Continue reading

- October 30, 2025 by meapps#2D, #Automation, #Clicker, #Exploration, #Idle, #Incremental, #prestige, #resource-management, #Singleplayer, #upgradesCRITICAL FIX: Windows DirectX 12 Crash Resolved FIXED : Game now forces Vulkan backend on all platforms to avoid DirectX 12 push constant bug FIXED : Eliminated random crashes affecting ~30% of Window... Continue reading

- October 26, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesBatch Hiring: Hire multiple workers at once with +1, +5, +10, or +25 batch buttons Quick Templates : Apply pre-configured worker distributions with one click: Early Game: 5 Diggers, 3 Hackers, 2 Build... Continue reading

- October 24, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesFollowing player requests, I tested the Linux version today on Pop!_OS, and it’s performing well. I’d love for you to try it and share any bugs or issues you encounter. Thank you for playing and f... Continue reading

- October 22, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesThe default resolution is now 1920×1080, and I’ve added UI scaling in Settings. I also moved some text into UI elements to free up screen space. More details in the previous post. https://meapps.it... Continue reading

- October 21, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesAccessibility & Themes Added theme system with 7 presets: Terminal Green (classic), Terminal Amber, Terminal Blue, High Contrast, Deuteranopia, Protanopia, Tritanopia. New Accessibility tab in Setting... Continue reading

- October 21, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesI tested on a widescreen configuration, and that led to UI elements being cut off for some players. Sorry about that fixes and improvements are in progress Martin... Continue reading

- October 20, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesVisual Accessibility Upgrade IMPROVED: Enlarged buttons for players who prefer higher visibility IMPROVED: Sleeker, professional interface with larger, readable components Thank you for playing and su... Continue reading

- September 30, 2025 by meapps#2D, #Clicker, #Exploration, #Idle, #Incremental, #Minimalist, #prestige, #resource-management, #Singleplayer, #upgradesUI Enhancement - Larger Buttons & Font Accessibility IMPROVED: Enhanced button visibility and accessibility for players with visual preferences IMPROVED: More professional and modern UI appearance wit... Continue reading

- September 25, 2025 by meapps#2D, #building, #Clicker, #Exploration, #Idle, #Incremental, #Pixel Art, #prestige, #resource-management, #SingleplayerThis update brings bug fixes, smoother performance, expanded localization, balance adjustments, new icons, and quality improvements across the board. Thank you for playing, take care Martin PS: If you... Continue reading

- September 21, 2025 by meapps#2D, #building, #Clicker, #Exploration, #Idle, #Incremental, #Pixel Art, #prestige, #resource-management, #SingleplayerMore languages are coming, along with small fixes and UI improvements. Balance adjustments are on the roadmap. Thank you for the support and playing. Martin... Continue reading

- September 16, 2025 by meapps#2D, #building, #Clicker, #Exploration, #Idle, #Incremental, #Pixel Art, #prestige, #resource-management, #SingleplayerA player requested a Linux version, so I gave it a spin today on Pop!_OS. Happy to report that it’s running smoothly so far! I’d love for you to try it out as well please let me know if you run in... Continue reading

- September 15, 2025 by meapps#2D, #building, #Clicker, #Exploration, #Idle, #Incremental, #Pixel Art, #prestige, #resource-management, #SingleplayerI received a lot of positive feedback from the last update and I’m nearly finished with the fixes and improvements. I’ve also refreshed several icons and reworked a few of them. A Linux build will... Continue reading

- September 12, 2025 by meapps#2D, #building, #Clicker, #Exploration, #Idle, #Incremental, #Pixel Art, #prestige, #resource-management, #SingleplayerI’ve shipped minor fixes and improvements, plus a big localization update Terminal Colony: Deep Core now supports 14 languages with complete professional translations: 🇺🇸 English Full feature... Continue reading

- September 11, 2025 by meapps#2D, #building, #Clicker, #Exploration, #Idle, #Incremental, #Pixel Art, #prestige, #resource-management, #SingleplayerFour of the tab titles were not translated since they were hard coded. I decided now to finally fix it and use only icons! Release soon of the new update i need a bit more testing! All the best, Marti... Continue reading

- September 06, 2025 by meapps#2D, #building, #Clicker, #Exploration, #Idle, #Incremental, #Pixel Art, #prestige, #resource-management, #SingleplayerImplement production logic for all 8 worker roles Finish the Prestige system Add 4 boss encounters with depth-based triggers Introduce 5 random events with tuned probabilities Roll out advanced automa... Continue reading

- August 27, 2025 by meapps#2D, #Clicker, #Idle, #Incremental, #Minimalist, #Pixel Art, #prestige, #resource-management, #Singleplayer, #terminalNew in 0.3.11: New Sound Effects for key interactions Bugfixes and better Language Support added Your feedback during beta is a huge help bugs, ideas, or weird edge cases? Let me know! M... Continue reading

- August 26, 2025 by meapps#2D, #Clicker, #Idle, #Incremental, #Minimalist, #Pixel Art, #prestige, #resource-management, #Singleplayer, #terminalIn the next update, I’m shipping lots of fixes and improvements, moving asset loading to a proper resource manager, and correcting several translation errors. It took longer than expected, but the f... Continue reading

- August 25, 2025 by meapps#2D, #Clicker, #Idle, #Incremental, #Minimalist, #Pixel Art, #prestige, #resource-management, #Singleplayer, #terminalSorry, I forgot to bundle the assets into the executable. A fix is coming tomorrow! I only noticed it when I tried using a tool to shrink the executable. Take care, M... Continue reading

- August 25, 2025 by meapps#2D, #Clicker, #Idle, #Incremental, #Minimalist, #Pixel Art, #prestige, #resource-management, #Singleplayer, #terminalI originally hardcoded the English text, which made localization a pain (bad planning on my part). I’ve since switched over to rust-i18n 1.2.2 and localization is working now. There are still a few... Continue reading

- August 24, 2025 by meapps#2D, #Clicker, #Idle, #Incremental, #Minimalist, #Pixel Art, #prestige, #resource-management, #Singleplayer, #terminalLocalization took a little longer than expected and still isn’t perfect yet. Most sound effects are in only six remain, and I’ll add those soon. UI settings now save automatically. Your progress i... Continue reading

- August 23, 2025 by meapps#2D, #Clicker, #Idle, #Incremental, #Minimalist, #Pixel Art, #prestige, #resource-management, #Singleplayer, #terminalI’ve got about 5–6 more sound effects to test. Saving for settings took a while, but it’s working now. If everything checks out, the update goes live today. I’m looking for more feedback to ke... Continue reading

- August 22, 2025 by meapps#2D, #Clicker, #Idle, #Incremental, #Minimalist, #Pixel Art, #prestige, #resource-management, #Singleplayer, #terminal, #mac23/67 sound effects completed; implementation still pending. I’ll likely trim a few for scope after testing. Better planning needed next cycle ETA: 1–2 days to finish and test. Kicking off a local... Continue reading

- August 21, 2025 by meapps#bevy, #miner, #clicker, #singleplayer, #devlog, #dev, #rust, #egui, #bevy cliThis is one of my first games with Rust and Bevy. The core gameplay came together well, but the web build got tricky after I added autosave—my WASM build broke, and I realized I’d need web-friendl... Continue reading

- August 21, 2025 by meapps#singleplayer, #clicker, #idler, #mining, #incremental, #miner, #macI’m seeking additional player feedback, including suggestions and feature requests. The upcoming update will introduce background music and sound effects. Take, M... Continue reading

- August 20, 2025 by meapps#mac, #bevy, #miner, #idlerFor the mac user i create quick a mac build too! Take care, M... Continue reading


