The First Trillion
← Return to The First Trillion
Devlog
- July 06, 2026 by meapps#Deck Building, #Economy, #Idle, #Incremental, #RoguelikeVersion 0.7.0 is the final major content and polish pass before launch. This update focuses on the end-of-run experience, achievements, accessibility, demo support, and cross-platform daily-mode deter... Continue reading

- July 05, 2026 by meapps#Deck Building, #Economy, #Idle, #Incremental, #RoguelikeThis update replaces the old run end panel with a fullscreen animated summary sequence built to make every finish feel bigger. Highlights Added new animated end screens for bankruptcy, timeout, milest... Continue reading

- July 03, 2026 by meapps#Deck Building, #Economy, #Idle, #Incremental, #RoguelikeFrom 0.4 to 0.5.1 updates focused on making runs deeper, smoother, and easier to manage. v0.4.0 expanded deckbuilding with aura multipliers, tag-combo payouts, shields, burst cards, and reputation eng... Continue reading
- July 03, 2026 by meapps#Deck Building, #Economy, #Idle, #Incremental, #RoguelikeThis update adds a new layer of card synergies, combo payouts, protection tools, burst income, and reputation engines plus a batch of new cards to build around. New Stuff Added 5 new card mechanics: A... Continue reading
- July 02, 2026 by meapps#Deck Building, #Economy, #Idle, #Incremental, #RoguelikeThank you for the playing and the support. I wanted to add passive income to The First Trillion without turning a strategic, run-based deckbuilder into a mindless clicker. The solution is Background I... Continue reading

- July 01, 2026 by meapps#Deck Building, #Economy, #Idle, #Incremental, #RoguelikeAfter exploring a few different directions, the first web version of THE FIRST TRILLION is finally live. It’s still early, but version 0.2 offers a solid first look at the core loop, pacing, and ove... Continue reading
