VOIDFLOW
🌌 **VOIDFLOW** - Strategic Liquid Combat 🌊
Master the art of liquid warfare in this immersive strategic game. Control a mysterious entity navigating dark voids, wielding six unique liquid types to manipulate reality itself.
🎮 **GAME FEATURES:**
• Six unique liquid types - Life, Memory, Time, Soul, Void Rift, and Null
• Turn-based strategic combat with persistent liquid effects
• Dynamic audio system with adaptive background music
• Beautiful gradient-based UI with modern design
• Keyboard controls for fluid gameplay
🌊 LIQUID ARSENAL:
• **Life Liquid** - Healing and growth properties
• Memory Liquid** - Temporal manipulation effects
• Time Liquid** - Chronological distortion
• Soul Liquid** - Spiritual energy manipulation
• Void Rift Liquid** - Reality-tearing capabilities
• Null Liquid** - Negation and erasure effects
🎯 CONTROLS:
Arrow Keys - Move | Space - Place Liquid | Q/W/E/R/T/Y - Select Liquids | 1-7 - Abilities
🛠️ BUILT WITH: PixiJS v8
Experience strategic depth meets intuitive gameplay. Each liquid type offers unique tactical applications - from healing Life pools to reality-warping Void Rifts. The dark void aesthetic creates an atmosphere of mystery and exploration.
**Dive into the void and master the flow of reality itself.**
Tags: strategy, puzzle, tactical, liquid, combat, web-based, keyboard, turn-based
Published | 3 days ago |
Status | In development |
Platforms | HTML5 |
Author | meapps |
Genre | Puzzle |
Tags | 2D, keyboard, liquid, memory, Singleplayer, soul, Tactical, time, Turn-based, web-based |
Development log
- Alpha Version just released!!!3 days ago
Comments
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I had no idea what I was doing but still won
Thanks again for playing! I'm planning to update the audio tomorrow and add a few small fixes.
All good, its a good game once you figure out how to play it
Hey, wanna check out my newest game called Cynophobia?
I gave it a try and really enjoyed it!
Any bugs or glitches you might of found? It’s pretty much finished, I’d like to make some tweaks in the future but we’ll see
I noticed that on the right side, it's possible to see through the walls — might be worth checking the collision or camera settings there. Also, opening doors can occasionally cause the player to get stuck or have limited movement. Overall, it feels like it's still in early stages, but it's a solid foundation with a lot of potential!