Hacksweeper
Devlog
- April 21, 2026 by meapps#Cyberpunk, #Difficult, #Minesweeper, #Pixel Art, #Procedural Generation, #Roguelike, #SingleplayerThank you for playing and the support. Hidden tiles no longer show exact danger math before reveal. They now only show LOW or HIGH threat, so the tooltip still helps without leaking board info. Lower-... Continue reading

- April 17, 2026 by meapps#Cyberpunk, #Difficult, #Minesweeper, #Pixel Art, #Procedural Generation, #Roguelike, #SingleplayerAfter the last hotfix, I added a few systems to make the game feel more satisfying overall. Once the main exploits were removed, it became a little too difficult. Kill combo (x1 → x4) Killing the sa... Continue reading

- April 17, 2026 by meapps#Cyberpunk, #Difficult, #Minesweeper, #Pixel Art, #Procedural Generation, #Roguelike, #SingleplayerWhile working on a gameplay video, I played more than 100 runs and ended up finding an exploit. I’m really glad nobody spotted;)... Continue reading
- April 17, 2026 by meapps#Cyberpunk, #Difficult, #Minesweeper, #Pixel Art, #Procedural Generation, #Roguelike, #SingleplayerThank you for playing and the support. The biggest gameplay additions are the new combat/balance pass. Hidden tiles can now show a damage preview tooltip, there is a small clutch bonus for scraping th... Continue reading

- April 15, 2026 by meapps#Casual, #Dungeon Crawler, #dungeonsweeper, #Indie, #Minesweeper, #RogueliteThank you for playing and the support! New Root Key loot fix: Using a Root Key in mid-levels no longer leaves loot stuck on the board. Improved tile readability: Revealed tiles are brighter than hidde... Continue reading
- April 13, 2026 by meapps#Casual, #Dungeon Crawler, #dungeonsweeper, #Indie, #MinesweeperAfter exploring a few ideas, the first web version is finally live. Thank you for playing and the support. Take care, M... Continue reading
