v0.8.9 Fixed boss death projectiles so they hit more reliably and deal proper late-wave damage. v0.8.8 Smoothed late-game wave scaling after wave 10. Capped swa...
Boss death projectile bursts (v0.8.5) Boss deaths are now a lot more dangerous. During the Convulse and Collapse phases of the death animation, bosses fire rota...
The next update adds eight new enemy classes, new counter traits, richer Codex previews, and a dangerous new boss death effect. New enemy classes Common Tier Ea...
v0.7.2 Balance Hotfix Repeat copy pricing has been adjusted to reduce spam. Pulse now costs 1 extra bit after 2 copies, and Relay costs 2 extra bits after 1 cop...
Tutorial Overlays First time players now get a short tutorial during the Build Phase. A semi transparent overlay explains how to place nodes, switch node types...
Wave Events Five event types can now appear on specific waves, each with its own themed notification panel, effect summary, and timing support where applicable...
Thanks for playing, testing weird builds, and sharing feedback. A lot of the fusion combinations and Exotic synergies came straight out of player experimentatio...
Drifter Fix Wave 7 "Last Enemy Not Found" Fixed a softlock where Drifters could end up off-screen and make the last enemy impossible to find. Problem Drifters s...