Taming WASM: Autosave, RNG, and Bevy Builds
This is one of my first games with Rust and Bevy. The core gameplay came together well, but the web build got tricky after I added autosave—my WASM build broke, and I realized I’d need web-friendly crates for RNG and saving. I also discovered Bevy’s new CLI a bit late in the process.
For now I’m shipping desktop builds (Windows, macOS, Linux) so people can play, have fun, and give feedback while I keep learning Bevy and improving the codebase. Build times and binary sizes are still my biggest pain points hot reload helps, but I’m still paying for some early architectural choices. I’ll revisit the web target once I refactor persistence and RNG for WASM.
Usefull resources:
https://github.com/TheBevyFlock/bevy_cli
https://bevy.org/
Videos from chris biscardi, CLI and Bevy 2d!
Get Terminal Colony: Deep Core
Terminal Colony: Deep Core
Dig deep, manage workers, research tech, and face quantum mysteries in this terminal style incremental mining game.
| Status | In development |
| Author | meapps |
| Genre | Strategy |
| Tags | 2D, Clicker, Exploration, Idle, Incremental, Minimalist, prestige, resource-management, Singleplayer, upgrades |
| Languages | Arabic, German, English, Spanish; Castilian, French, Italian, Japanese, Korean, Polish, Romansh, Russian, Turkish, Ukrainian, Chinese (Simplified) |
| Accessibility | Color-blind friendly, High-contrast |
More posts
- Completion Overview1 day ago
- Refining the Automation, Upgrades Tab Interface1 day ago
- Sneak Peek: Worker Mining & Movement Upgrades2 days ago
- Refining the Upgrades Tab Interface3 days ago
- Dropped v0.8.0. Go get it!4 days ago
- Prestige Requirements Redesign6 days ago
- Implementing and Testing the Achievement System8 days ago
- Preparing the Core: Steam Launch Incoming9 days ago
- Upcoming Release 0.4.5 Sneak Peek11 days ago
- Gearing Up for the Steam Release12 days ago

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