Taming WASM: Autosave, RNG, and Bevy Builds


This is one of my first games with Rust and Bevy. The core gameplay came together well, but the web build got tricky after I added autosave—my WASM build broke, and I realized I’d need web-friendly crates for RNG and saving. I also discovered Bevy’s new CLI a bit late in the process.

For now I’m shipping desktop builds (Windows, macOS, Linux) so people can play, have fun, and give feedback while I keep learning Bevy and improving the codebase. Build times and binary sizes are still my biggest pain points hot reload helps, but I’m still paying for some early architectural choices. I’ll revisit the web target once I refactor persistence and RNG for WASM.

Usefull resources: 
https://github.com/TheBevyFlock/bevy_cli
https://bevy.org/

Videos from chris biscardi, CLI and Bevy 2d! 

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