Engineer Rework & Boss Expansion


Engineer Energy Consumption Scaling
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Engineer energy use now scales logarithmically from early to late game.
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Early game multiplier reduced from 0.5 to 0.3 (about 0.45 energy/sec per Engineer).
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Late game multiplier scales down to 0.15 (about 0.225 energy/sec per Engineer).
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Scaling factors: depth, max_energy, and upgrades.
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Log curve: fast improvement early, slower later.
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Worker energy reduction upgrades still apply multiplicatively.
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Effect: early game can support about 2 Engineers on default regen instead of 1.
Boss Expansion and UI
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Added 10 new expansion bosses with phase-based mechanics and counters (examples: resource thief, worker snatcher, research devourer, upgrade nullifier, void leviathan, singularity core).
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Implemented steal mechanics for:
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Resources
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Workers
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Research progress
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Upgrades (temporary disable)
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Energy
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Steals can be reduced by counter-workers and have cooldowns.
Boss UI now shows:
Mechanics and phases
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Counters
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Last steal summary
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Currently disabled upgrades with timers
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On boss defeat:
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Stolen workers can be returned (if configured)
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Disabled upgrades are re-enabled and their effects restored
Research Workers Boss Damage Bonuses
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Research workers now add bonus damage in boss encounters.
Base research worker:
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Generic research worker: +2.0 damage per worker.
Tier 1:
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Geologist: +3.0 per worker.
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Surveyor: +2.5 per worker.
Tier 2:
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Archaeologist: +4.0 per worker.
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QuantumAnalyst: +5.0 per worker.
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PlasmaEngineer: +4.5 per worker.
Tier 3:
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VoidMiner: +6.0 per worker.
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TemporalTechnician: +7.0 per worker.
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SingularityKeeper: +8.0 per worker.
Get Terminal Colony: Deep Core
Terminal Colony: Deep Core
Dig deep, manage workers, research tech, and face quantum mysteries in this terminal style incremental mining game.
| Status | In development |
| Author | meapps |
| Genre | Strategy |
| Tags | 2D, Clicker, Exploration, Idle, Incremental, Minimalist, prestige, resource-management, Singleplayer, upgrades |
| Languages | Arabic, German, English, Spanish; Castilian, French, Italian, Japanese, Korean, Polish, Romansh, Russian, Turkish, Ukrainian, Chinese (Simplified) |
| Accessibility | Color-blind friendly, High-contrast |
More posts
- Resolution Switching System7 hours ago
- Bugfix: Upgrade Tab Purchase Button (v0.9.1)3 days ago
- Just launched: v0.9.0. Don’t miss it!3 days ago
- Get ready for Update 0.9 on Monday.4 days ago
- Expanded Color Theme Showcase8 days ago
- Ideas & Future Features11 days ago
- Improved save system and quality of life changes13 days ago
- Upgrade to v0.8.2 now and get straight into the action.14 days ago
- Upcoming in 0.8.215 days ago

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