Ideas & Future Features


Boss Encounter Expansion

The late game is getting a huge spike in tension and strategy.
10+ new bosses, including majors like the Obsidian Colossus, Uranium Warden, Void Leviathan, and Singularity Core, each with unique mechanics such as damage reflection, regeneration, time manipulation, void absorption, and gravity wells.

New systems include:

  • Stealing mechanics (resources, workers, research, upgrades, energy)

  • Counter worker system (assign workers to reduce boss effectiveness)

  • Multi phase boss framework for complex, escalating fights

Parallel Research System

Research is getting a big QoL and progression boost.
Parallel Research feature that lets you run up to 3 research projects at once after unlocking the new  node.

Key points:

  • 1 → 3 research slots after the unlock

  • Full backward compatibility with the old single research mode

  • Updated UI to show active slots and progress clearly

Random Events Expansion

The random event system is being expanded to add more variety, risk, and strategic choices.
12 new events (positive, negative, and neutral), including things like Geothermal Vents, Quantum Breakthroughs, Radiation Leaks, and Singularity Fluctuations.

New mechanics include:

  • Production speed modifiers (temporary boosts/penalties)

  • Resource conversion events

  • Special handling for Singularity Fluctuation as a high impact, high variance event

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