Asset Packaging & Executable Optimization
Terminal Colony: Deep Core » Devlog
In the next update, I’m shipping lots of fixes and improvements, moving asset loading to a proper resource manager, and correcting several translation errors. It took longer than expected, but the foundation is stronger.
Next up: more effects, more upgrades, and deeper gameplay.
Thanks for playing and for all your support.
M
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Terminal Colony: Deep Core
Dig. Automate. Survive. A dark, atmospheric terminal idle game buried miles beneath the crust.
| Status | In development |
| Author | meapps |
| Genre | Strategy |
| Tags | 2D, Clicker, Exploration, Idle, Incremental, Minimalist, prestige, resource-management, Singleplayer, upgrades |
| Languages | Arabic, German, English, Spanish; Castilian, French, Italian, Japanese, Korean, Polish, Romansh, Russian, Turkish, Ukrainian, Chinese (Simplified) |
| Accessibility | Color-blind friendly, High-contrast |
More posts
- v0.9.53 is live. Update and dive in!5 days ago
- Terminal Colony: Deep Core launches January 207 days ago
- Helping Players Get Started10 days ago
- Hotfix 0.9.5: New Nuclear Reactor Tab, Less Boss Grind13 days ago
- v0.9.4 just landed. Try it out!13 days ago
- Planned: Changes, Fixes, and Improvements18 days ago
- Uranium Progression Rework: Prospecting Gate + Endgame Fixes21 days ago
- Hotfix 0.9.25: Tweaks & Balance Changes22 days ago
- Just dropped: v0.9.2 give it a spin.23 days ago

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