Asset Packaging & Executable Optimization
Terminal Colony: Deep Core » Devlog
In the next update, I’m shipping lots of fixes and improvements, moving asset loading to a proper resource manager, and correcting several translation errors. It took longer than expected, but the foundation is stronger.
Next up: more effects, more upgrades, and deeper gameplay.
Thanks for playing and for all your support.
M
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Terminal Colony: Deep Core
Dig deep, manage workers, research tech, and face quantum mysteries in this terminal style incremental mining game.
| Status | In development |
| Author | meapps |
| Genre | Strategy |
| Tags | 2D, Clicker, Exploration, Idle, Incremental, Minimalist, prestige, resource-management, Singleplayer, upgrades |
| Languages | Arabic, German, English, Spanish; Castilian, French, Italian, Japanese, Korean, Polish, Romansh, Russian, Turkish, Ukrainian, Chinese (Simplified) |
| Accessibility | Color-blind friendly, High-contrast |
More posts
- Prestige Requirements Redesign1 day ago
- Implementing and Testing the Achievement System3 days ago
- Preparing the Core: Steam Launch Incoming4 days ago
- Upcoming Release 0.4.5 Sneak Peek6 days ago
- Gearing Up for the Steam Release8 days ago
- Upcoming in 0.4.59 days ago
- v0.4.3 is here update now and jump in!11 days ago
- Preview: Core Balance Changes12 days ago
- Windows DirectX 12 Crash Resolved14 days ago

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