Asset Packaging & Executable Optimization
Terminal Colony: Deep Core » Devlog
In the next update, I’m shipping lots of fixes and improvements, moving asset loading to a proper resource manager, and correcting several translation errors. It took longer than expected, but the foundation is stronger.
Next up: more effects, more upgrades, and deeper gameplay.
Thanks for playing and for all your support.
M
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Terminal Colony: Deep Core
Dig deep, manage workers, research tech, and face quantum mysteries in this terminal-style incremental mining game.
Status | In development |
Author | meapps |
Genre | Strategy |
Tags | 2D, building, Clicker, Exploration, Idle, Incremental, Pixel Art, prestige, resource-management, Singleplayer |
Languages | English |
More posts
- Linux Build Works on Pop!_OS 0.3.124 days ago
- Almost There: Bugfix Sprint and Visual Cleanup5 days ago
- I just pushed v0.3.12 go grab it!8 days ago
- Icon Overhaul & Hard coded Fixes (Upcoming Update)9 days ago
- 3.12 is almost here14 days ago
- Update 0.3.11 – Beta Launch + Sound & Language Support24 days ago
- Shrinking the Build: Packing Assets & Optimizing the Exe26 days ago
- Localization Improvements26 days ago
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