Upcoming Release 0.4.5 Sneak Peek
I’m hard at work on the next update, bringing improvements across the board.
Feature: Worker Research System UI (Feature Complete)
Added 8 new workers fully integrated into the Technology Research Center with a dedicated Worker Research tab.
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Research Center now has 2 tabs when pressing T:
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Technologies: original 8 technologies (unchanged)
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Worker Research: 9 research nodes used to unlock workers
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Worker Research nodes by tier:
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Tier 1: Geological Analysis (Geologist), Terrain Mapping (Surveyor)
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Tier 2: Archaeological Excavation (Archaeologist), Quantum Conversion (Quantum Analyst), Plasma Harnessing (Plasma Engineer)
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Tier 3: Void Extraction (Void Miner), Temporal Manipulation (Temporal Technician), Singularity Theory (Singularity Keeper)
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Research cards now show:
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Status (Completed / Researching / Available / Locked)
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Depth requirements and research duration
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Prerequisites with completion tracking
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Resource costs (all 7 types) with affordability color-coding
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Start Research button with full validation
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Progress tracking:
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Live progress bar with time remaining for the current research
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Stats for workers researched (X/9) and overall completion percentage
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Get Terminal Colony: Deep Core
Terminal Colony: Deep Core
Dig deep, manage workers, research tech, and face quantum mysteries in this terminal style incremental mining game.
| Status | In development |
| Author | meapps |
| Genre | Strategy |
| Tags | 2D, Clicker, Exploration, Idle, Incremental, Minimalist, prestige, resource-management, Singleplayer, upgrades |
| Languages | Arabic, German, English, Spanish; Castilian, French, Italian, Japanese, Korean, Polish, Romansh, Russian, Turkish, Ukrainian, Chinese (Simplified) |
| Accessibility | Color-blind friendly, High-contrast |
More posts
- Completion Overview23 hours ago
- Refining the Automation, Upgrades Tab Interface23 hours ago
- Sneak Peek: Worker Mining & Movement Upgrades2 days ago
- Refining the Upgrades Tab Interface3 days ago
- Dropped v0.8.0. Go get it!3 days ago
- Prestige Requirements Redesign6 days ago
- Implementing and Testing the Achievement System8 days ago
- Preparing the Core: Steam Launch Incoming9 days ago
- Gearing Up for the Steam Release12 days ago

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