Prestige Requirements Redesign


The current prestige system uses a single requirement (1000m depth + 50 crystals), which:

  • Becomes repetitive after multiple prestiges
  • Doesn't scale with player progression
  •  Ignores other resource types
  • Lacks variety and strategic choices

multi-resource prestige system with:

  • Different requirements for each prestige level
  • Multiple resource types involved
  • Scaling difficulty
  • Strategic choices for players
  • Better integration with game progression


    After testing and fixing some bugs in the old system, I decided to improve and redesign it.

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