Prestige Requirements Redesign
Terminal Colony: Deep Core » Devlog
The current prestige system uses a single requirement (1000m depth + 50 crystals), which:
- Becomes repetitive after multiple prestiges
- Doesn't scale with player progression
- Ignores other resource types
- Lacks variety and strategic choices
multi-resource prestige system with:
- Different requirements for each prestige level
- Multiple resource types involved
- Scaling difficulty
- Strategic choices for players
- Better integration with game progression
After testing and fixing some bugs in the old system, I decided to improve and redesign it.
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Terminal Colony: Deep Core
Dig deep, manage workers, research tech, and face quantum mysteries in this terminal style incremental mining game.
| Status | In development |
| Author | meapps |
| Genre | Strategy |
| Tags | 2D, Clicker, Exploration, Idle, Incremental, Minimalist, prestige, resource-management, Singleplayer, upgrades |
| Languages | Arabic, German, English, Spanish; Castilian, French, Italian, Japanese, Korean, Polish, Romansh, Russian, Turkish, Ukrainian, Chinese (Simplified) |
| Accessibility | Color-blind friendly, High-contrast |
More posts
- Engineer Rework & Boss Expansion17 hours ago
- Bugfix: Upgrade Tab Purchase Button (v0.9.1)2 days ago
- Just launched: v0.9.0. Don’t miss it!2 days ago
- Get ready for Update 0.9 on Monday.3 days ago
- Expanded Color Theme Showcase8 days ago
- Ideas & Future Features10 days ago
- Improved save system and quality of life changes12 days ago
- Upgrade to v0.8.2 now and get straight into the action.13 days ago
- Upcoming in 0.8.214 days ago
- Completion Overview16 days ago

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