Improved save system and quality of life changes
Terminal Colony: Deep Core » Devlog
A player suggested improving the save system and its interval. Based on that feedback, I changed it so the game now only saves when the player does it manually or when the game is closing.
While reworking the system, I also discovered a few potential exploits caused by some data not being saved correctly.
Those issues are now fixed, and I’ve added backward compatibility so old saves from previous versions still work.
Big thanks to the player who pointed this out and helped make the game better overall!
M..
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Terminal Colony: Deep Core
Dig. Automate. Survive. A dark, atmospheric terminal idle game buried miles beneath the crust.
| Status | In development |
| Author | meapps |
| Genre | Strategy |
| Tags | 2D, Clicker, Exploration, Idle, Incremental, Minimalist, prestige, resource-management, Singleplayer, upgrades |
| Languages | Arabic, German, English, Spanish; Castilian, French, Italian, Japanese, Korean, Polish, Romansh, Russian, Turkish, Ukrainian, Chinese (Simplified) |
| Accessibility | Color-blind friendly, High-contrast |
More posts
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- Tools & Equipment Tab4 days ago
- CRT Visual Effects System7 days ago
- Resolution Switching System8 days ago
- Engineer Rework & Boss Expansion9 days ago
- Bugfix: Upgrade Tab Purchase Button (v0.9.1)11 days ago
- Just launched: v0.9.0. Don’t miss it!11 days ago
- Get ready for Update 0.9 on Monday.12 days ago
- Expanded Color Theme Showcase17 days ago
- Ideas & Future Features19 days ago

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