Feature Complete Polish & Optimization Phase


The core loop is fully in and feeling solid: you dig through layered geological strata for 7 different resources, assign 8 types of specialized workers, and lean on 5 kinds of automation to keep the mines running while you focus on bigger decisions. 

Research is in a good spot too, with 15+ techs, a 5 slot queue, and up to 3 projects running in parallel. On top of that, there’s a full prestige (“quantum reset”) system and 14 boss encounters with multi phase fights and resource steal mechanics.

On the meta side, tools and equipment upgrades are implemented, a dynamic market lets you trade resources with shifting fees, and Steam achievements are wired up (15+ so far). 

Research workers also tie back into combat via damage bonuses, so the systems are starting to feel nicely interconnected.

The experience is already quite polished: 26 color themes (including accessibility friendly ones), CRT style visual effects, multiple resolutions with VSync, and responsive UI that reacts in under 16ms. 

The game is fully localized into 15 languages, supports keyboard navigation, and includes audio tuning for devices like the MacBook Air. 

Sound wise, there’s instant UI feedback, categorized volume controls (master/UI/SFX/ambient/music), and a main menu soundtrack, all running on an optimized, single binary, cross platform build with no cargo warnings and significantly reduced memory use.

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