Shrinking the Build: Packing Assets & Optimizing the Exe
Terminal Colony: Deep Core » Devlog
Sorry, I forgot to bundle the assets into the executable. A fix is coming tomorrow!
I only noticed it when I tried using a tool to shrink the executable.
Take care,
M
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Terminal Colony: Deep Core
Dig deep, manage workers, research tech, and face quantum mysteries in this terminal-style incremental mining game.
Status | In development |
Author | meapps |
Genre | Strategy |
Tags | 2D, Clicker, Idle, Incremental, Minimalist, Pixel Art, prestige, resource-management, Singleplayer, terminal |
Languages | English |
More posts
- Update 0.3.11 – Beta Launch + Sound & Language Support19 hours ago
- Asset Packaging & Executable Optimization1 day ago
- Localization Improvements2 days ago
- Quick update on Audio & Localization (v0.3.11)3 days ago
- Today’s Update + What’s Next5 days ago
- Audio Polish, Language Rollout5 days ago
- Taming WASM: Autosave, RNG, and Bevy Builds6 days ago
- Next Update Arriving Shortly6 days ago
- Added Mac build too!!!7 days ago
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