Shrinking the Build: Packing Assets & Optimizing the Exe
Terminal Colony: Deep Core » Devlog
Sorry, I forgot to bundle the assets into the executable. A fix is coming tomorrow!
I only noticed it when I tried using a tool to shrink the executable.
Take care,
M
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Terminal Colony: Deep Core
Dig deep, manage workers, research tech, and face quantum mysteries in this terminal-style incremental mining game.
Status | In development |
Author | meapps |
Genre | Strategy |
Tags | 2D, building, Clicker, Exploration, Idle, Incremental, Pixel Art, prestige, resource-management, Singleplayer |
Languages | English |
More posts
- Linux Build Works on Pop!_OS 0.3.121 day ago
- Almost There: Bugfix Sprint and Visual Cleanup2 days ago
- I just pushed v0.3.12 go grab it!5 days ago
- Icon Overhaul & Hard coded Fixes (Upcoming Update)6 days ago
- 3.12 is almost here11 days ago
- Update 0.3.11 – Beta Launch + Sound & Language Support21 days ago
- Asset Packaging & Executable Optimization22 days ago
- Localization Improvements23 days ago
- Quick update on Audio & Localization (v0.3.11)24 days ago
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