Upcoming in 0.4.3: Batch Hiring & UI Persistence & Bugfixes


  • Batch Hiring:  Hire multiple workers at once with +1, +5, +10, or +25 batch buttons
  • Quick Templates: Apply pre-configured worker distributions with one click:
  • Early Game: 5 Diggers, 3 Hackers, 2 Builders
  • Mid Game: 3 Diggers, 2 Hackers, 1 Builder, 2 Engineers, 2 Researchers
  • Late Game: 2 Diggers, 3 Researchers, 2 QuantumTech, 2 Explorers, 1 DarkMiner
  • Accurate Costs: Batch hire buttons show exact total cost with exponential scaling (1.15x per worker)
  • Smart Validation: Templates check for available workers before applying
  •  Feedback: Audio and notification feedback for all batch operations
  •  Better Visibility: Workers tab scroll area increased to show 3-4 jobs without scrolling
  • Time Saved: Save 5-10 minutes per play session in late game with efficient workforce management
  • Window State Persistence: Window fold/unfold (collapsed/expanded) state now saved and restored across sessions
  •  Complete UI State: All window positions, sizes, open/closed state, and collapsed state persist in save file
  • Safer Reset: Reset Game button moved to Settings > Gameplay > "DANGER ZONE" to prevent accidental resets
  • UI Fix: Fixed bug where Prestige, Boss Status, and Random Events windows weren't showing up
  • Cost Display Fix: Numbers in 1K-999K range now use comma separators (e.g., "2,154") instead of "K" notation (e.g., "2.1K") to prevent confusion where abbreviated costs could be misread as exact values


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