Upcoming Update 0.9.2+
More changes are coming, including some updates to the artwork. A few of the programs are a bit broken right now, but I’ve nearly finished fixing them all.
New Programs
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TUMOR: damage you take feeds a tumor HP pool; once it overflows, it bursts into a TumorEnemy that hunts you down and leeches HP on hit.
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HOLLOW: irreversible transformation where HP and Max HP become the same value forever. Damage shrinks both, healing grows both (no cap). Cannot be undone and cant be used with TUMOR.
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MOMENTUM: moving in the same direction builds Velocity (up to 5), and attacks gain +1 damage per Velocity. Turning wipes Velocity and costs 1 HP (only if you had any). Standing still slowly bleeds Velocity. Comes with a HUD velocity bar + direction arrow.
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GAMBLER’S RUN: rewards failed attacks shield blocked hits add Jackpot (+2), and your next successful hit cashes out base damage + Jackpot, then resets.
Balance
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METABOLIZE got toned down: Flux→HP conversion is now 1:1 (was 1:2) to stop infinite sustain setups.
Get Absorber
Absorber
A turn based grid roguelike: absorb your enemies, power up hacking programs, and climb 12 dangerous levels
| Status | Released |
| Author | meapps |
| Genre | Strategy, Puzzle |
| Tags | 2D, Cyberpunk, Dungeon Crawler, Hacking, made_with_raylib, Roguelike, roguelites, traditional-roguelike, Turn-based |
| Languages | English, Japanese, Chinese (Simplified) |
More posts
- 0.9.13–0.9.17: Daily Mode, Fullscreen, and a Big UI Cleanup3 days ago
- Update 0.9.12 REFLECT Reborn: Escalating Power, New Onboarding, and UI/Localizat...6 days ago
- The Feedback Loop7 days ago
- Upcoming Identity Expansion & New Toys Update (v0.9.x)8 days ago
- 0.8.2 Hotfix Empty Slots & Effect Localization10 days ago
- v0.7.0 - v0.8.1: Risk Reward Programs, Full CJK Localization, and Leaner Builds10 days ago
- Upcoming Update: Risk Reward Systems Go Wild12 days ago
- Update 0.6.5–0.6.8: New toys, new risks, and a VAMPIRE rework13 days ago
- 0.6.3–0.6.4 No More Ghost Slots + Resource Attacker Enemies14 days ago

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