Upcoming in 0.4.2: Improvements & Fixes


Accessibility & Themes

  • Added theme system with 7 presets: Terminal Green (classic), Terminal Amber, Terminal Blue, High Contrast, Deuteranopia, Protanopia, Tritanopia.

  • New Accessibility tab in Settings: choose theme, enable alternative indicators (patterns/icons), enable color labels, live color preview.

  • All UI colors now pulled from the theme; block types and layer colors adapt to selection.

  • High Contrast mode meets WCAG contrast ratios.

  • Gameplay no longer communicates solely via color; elements can be distinguished via color + patterns + labels.

  • Settings persist across sessions.

Bug Fixes Responsive UI Scaling

  • Fixed thin orange outlines and text misalignment in egui widgets (rounded scaled sizes to whole pixels; neutral outline color to avoid half-pixel seams/tinted 1px borders). 

  • Fixed Resources panel alignment; items now wrap correctly horizontally.

  • Fixed Crystals/Uranium visibility at 0; Dark Matter remains hidden until acquired.

  • Fixed Reset Game dialog and top panel scaling; border stroke now scales.

  • Removed conflicting layout directives in Reset dialog.

  • Resource labels merged into single strings (e.g., “Data: 1000”) to prevent wrapping.

  • Reset dialog list items centered with bullet points.

  • All reset UI respects responsive scale factor (0.75×–1.2×).

  • Consistent scaling across Responsive, Fixed, and Custom modes with no alignment artifacts.

Bug Fixes Reset Game UI

  • Fixed issue where pressing Reset doubled all font sizes.

  • Removed accidental font-size doubling triggered by R.

  • Shortcut changed to Ctrl+R (avoids conflict with Resources toggle).

  • Reset now only via button click or Ctrl+R; UI remains stable after use.

UI Modular Windows

  • Game Statistics moved to a toggleable window (S to toggle).

  • Generation Rates integrated into Quantum Prestige window.

  • Main resource panel simplified; stats/rates moved to dedicated windows.

  • Side-by-side layout: Quantum Prestige → Random Events → Boss Status → Tech Tree → Game Stats.

  • Added 20px spacing after Resources section.

UI Worker Management

  • Workers grouped into tabs: Basic, Advanced, Specialist.

  • Shortcuts Q/W/E switch categories.

  • Each category shows 2–3 workers to eliminate scrolling.

  • Groups: Basic (Digger/Hacker/Builder), Advanced (Engineer/Researcher/QuantumTech), Specialist (Explorer/DarkMiner).

Display & Scaling

  • Default resolution changed from 1200×800 to 1920×1080.

  • UI scaling now applies to Resources and Generation Rates panels.

  • Workforce Management scrolling works at all resolutions and scaling settings.

  • All UI elements scale consistently across modes.

Get Terminal Colony: Deep Core

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.