Upcoming in 0.4.2: Improvements & Fixes
Accessibility & Themes
-
Added theme system with 7 presets: Terminal Green (classic), Terminal Amber, Terminal Blue, High Contrast, Deuteranopia, Protanopia, Tritanopia.
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New Accessibility tab in Settings: choose theme, enable alternative indicators (patterns/icons), enable color labels, live color preview.
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All UI colors now pulled from the theme; block types and layer colors adapt to selection.
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High Contrast mode meets WCAG contrast ratios.
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Gameplay no longer communicates solely via color; elements can be distinguished via color + patterns + labels.
-
Settings persist across sessions.
Bug Fixes Responsive UI Scaling
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Fixed thin orange outlines and text misalignment in egui widgets (rounded scaled sizes to whole pixels; neutral outline color to avoid half-pixel seams/tinted 1px borders).
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Fixed Resources panel alignment; items now wrap correctly horizontally.
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Fixed Crystals/Uranium visibility at 0; Dark Matter remains hidden until acquired.
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Fixed Reset Game dialog and top panel scaling; border stroke now scales.
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Removed conflicting layout directives in Reset dialog.
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Resource labels merged into single strings (e.g., “Data: 1000”) to prevent wrapping.
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Reset dialog list items centered with bullet points.
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All reset UI respects responsive scale factor (0.75×–1.2×).
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Consistent scaling across Responsive, Fixed, and Custom modes with no alignment artifacts.
Bug Fixes Reset Game UI
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Fixed issue where pressing Reset doubled all font sizes.
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Removed accidental font-size doubling triggered by
R
. -
Shortcut changed to
Ctrl+R
(avoids conflict with Resources toggle). -
Reset now only via button click or
Ctrl+R
; UI remains stable after use.
UI Modular Windows
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Game Statistics moved to a toggleable window (
S
to toggle). -
Generation Rates integrated into Quantum Prestige window.
-
Main resource panel simplified; stats/rates moved to dedicated windows.
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Side-by-side layout: Quantum Prestige → Random Events → Boss Status → Tech Tree → Game Stats.
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Added 20px spacing after Resources section.
UI Worker Management
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Workers grouped into tabs: Basic, Advanced, Specialist.
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Shortcuts
Q
/W
/E
switch categories. -
Each category shows 2–3 workers to eliminate scrolling.
-
Groups: Basic (Digger/Hacker/Builder), Advanced (Engineer/Researcher/QuantumTech), Specialist (Explorer/DarkMiner).
Display & Scaling
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Default resolution changed from 1200×800 to 1920×1080.
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UI scaling now applies to Resources and Generation Rates panels.
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Workforce Management scrolling works at all resolutions and scaling settings.
-
All UI elements scale consistently across modes.
Get Terminal Colony: Deep Core
Terminal Colony: Deep Core
Dig deep, manage workers, research tech, and face quantum mysteries in this terminal-style incremental mining game.
Status | In development |
Author | meapps |
Genre | Strategy |
Tags | 2D, Clicker, Exploration, Idle, Incremental, Minimalist, prestige, resource-management, Singleplayer, upgrades |
Languages | English |
More posts
- Inadequate responsive layout for <1080p resolutions1 day ago
- Dropped v0.4.0. Go get it!1 day ago
- Incoming v0.4.0 Update21 days ago
- v0.3.2 has landed snag it now!26 days ago
- Upcoming Release v0.3.231 days ago
- Linux Build Works on Pop!_OS 0.3.1235 days ago
- Almost There: Bugfix Sprint and Visual Cleanup36 days ago
- I just pushed v0.3.12 go grab it!39 days ago
- Icon Overhaul & Hard coded Fixes (Upcoming Update)40 days ago
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