Preview: Core Balance Changes
Terminal Colony: Deep Core » Devlog
Block Rewards Reduced:
- Crystals: 1.0 → 0.5 (50% reduction)
- Ore/Blocks: 2.0 → 1.2 (40% reduction)
- Uranium: 0.5 → 0.3 (40% reduction)
- Dark Matter: 0.2 → 0.1 (50% reduction)
- Quantum: 0.1 → 0.05 (50% reduction)
Boss & Consumption Adjusted:
- Boss Crystals (Granite Guardian): 8 → 12 (50% increase)
- QuantumTech Consumption: 0.1 → 0.04 crystals/sec (60% reduction)
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Terminal Colony: Deep Core
Dig. Automate. Survive. A dark, atmospheric terminal idle game buried miles beneath the crust.
| Status | In development |
| Author | meapps |
| Genre | Strategy |
| Tags | 2D, Clicker, Exploration, Idle, Incremental, Minimalist, prestige, resource-management, Singleplayer, upgrades |
| Languages | Arabic, German, English, Spanish; Castilian, French, Italian, Japanese, Korean, Polish, Romansh, Russian, Turkish, Ukrainian, Chinese (Simplified) |
| Accessibility | Color-blind friendly, High-contrast |
More posts
- Uranium Progression Rework: Prospecting Gate + Endgame Fixes1 day ago
- Hotfix 0.9.25: Tweaks & Balance Changes2 days ago
- Just dropped: v0.9.2 give it a spin.3 days ago
- Feature Complete Polish & Optimization Phase5 days ago
- Tools & Equipment Tab8 days ago
- CRT Visual Effects System11 days ago
- Resolution Switching System12 days ago
- Engineer Rework & Boss Expansion13 days ago
- Bugfix: Upgrade Tab Purchase Button (v0.9.1)15 days ago
- Just launched: v0.9.0. Don’t miss it!15 days ago

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