Due to player feedback, I decided to add some extra improvements and fixes aimed at smoothing out both the overall progression and the endgame experience. Urani...
Fixes This update tackles a couple of production bugs that could seriously mess with progress. Workers not producing resources In some cases, worker production...
Major updates The Tools & Equipment tab is now fully wired into the UI Instant UI audio is in no noticeable delay on feedback sounds. CRT effects are back, upda...
The core loop is fully in and feeling solid: you dig through layered geological strata for 7 different resources, assign 8 types of specialized workers, and lea...
Version 0.9.+ focuses on closing the last major UI gap and polishing core systems. The headline addition is the fully implemented Tools & Equipment Tab , which...
I’ve brought back the CRT visual effects system to give the game a bit more retro terminal polish, and it’s now cleaner, subtler, and easier to control. Thi...
Added support for lower resolutions to better accommodate older laptops. I’ll also be tightening up the overall UI to make it more compact and usable on small...
Engineer Energy Consumption Scaling Engineer energy use now scales logarithmically from early to late game. Early game multiplier reduced from 0.5 to 0.3 (about...