Today I started preparing everything for the Steam release. Over the next few updates, I’ll be adding 3–4 major features, including more unique workers, new...
Fixed a major Prestige Depth Infinity bug that broke late-game progression. Depth is now hard-capped at 1,000,000m, with a 100x max quantum multiplier. Added a...
CRITICAL FIX: Windows DirectX 12 Crash Resolved FIXED : Game now forces Vulkan backend on all platforms to avoid DirectX 12 push constant bug FIXED : Eliminated...
Batch Hiring: Hire multiple workers at once with +1, +5, +10, or +25 batch buttons Quick Templates : Apply pre-configured worker distributions with one click: E...
Following player requests, I tested the Linux version today on Pop!_OS, and it’s performing well. I’d love for you to try it and share any bugs or issues yo...
The default resolution is now 1920×1080, and I’ve added UI scaling in Settings. I also moved some text into UI elements to free up screen space. More details...